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* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
22 lines
566 B
C#
22 lines
566 B
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class StructuredProgramInfo
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{
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public List<StructuredFunction> Functions { get; }
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public HashSet<int> IAttributes { get; }
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public HashSet<int> OAttributes { get; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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public StructuredProgramInfo()
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{
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Functions = new List<StructuredFunction>();
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IAttributes = new HashSet<int>();
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OAttributes = new HashSet<int>();
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}
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}
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} |