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* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
16 lines
385 B
C#
16 lines
385 B
C#
using Ryujinx.Graphics.Nvdec.Types.Vp9;
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namespace Ryujinx.Graphics.Nvdec
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{
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struct NvdecStatus
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{
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#pragma warning disable CS0649
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public uint MbsCorrectlyDecoded;
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public uint MbsInError;
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public uint Reserved;
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public uint ErrorStatus;
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public FrameStats Stats;
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public uint SliceHeaderErrorCode;
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#pragma warning restore CS0649
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}
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} |