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* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed. * Spelling fix: GenertateObjectId -> GenerateObjectId
24 lines
651 B
C#
24 lines
651 B
C#
using Ryujinx.OsHle.Handles;
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using Ryujinx.OsHle.Ipc;
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namespace Ryujinx.OsHle.Objects
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{
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static class ObjHelper
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{
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public static void MakeObject(ServiceCtx Context, object Obj)
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{
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if (Context.Session is HDomain Dom)
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{
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Context.Response.ResponseObjIds.Add(Dom.GenerateObjectId(Obj));
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}
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else
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{
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HSessionObj HndData = new HSessionObj(Context.Session, Obj);
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int VHandle = Context.Ns.Os.Handles.GenerateId(HndData);
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Context.Response.HandleDesc = IpcHandleDesc.MakeMove(VHandle);
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}
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}
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}
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} |