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* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
45 lines
972 B
C#
45 lines
972 B
C#
using Ryujinx.Graphics.Gal;
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using System.Threading;
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namespace Ryujinx.Core.Gpu
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{
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class NvGpu
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{
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public IGalRenderer Renderer { get; private set; }
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public NvGpuFifo Fifo { get; private set; }
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public NvGpuEngine2d Engine2d { get; private set; }
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public NvGpuEngine3d Engine3d { get; private set; }
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private Thread FifoProcessing;
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private bool KeepRunning;
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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KeepRunning = true;
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FifoProcessing = new Thread(ProcessFifo);
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FifoProcessing.Start();
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}
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private void ProcessFifo()
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{
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while (KeepRunning)
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{
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Fifo.DispatchCalls();
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Thread.Yield();
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}
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}
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}
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} |