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
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
9 lines
123 B
C#
9 lines
123 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public enum ScalingFilter
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{
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Bilinear,
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Nearest,
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Fsr
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}
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} |