ryujinx/Ryujinx.HLE/HOS/Services/Time/IStaticService.cs
Thomas Guillemard 97d0c62423 Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy

* Rewrite system clocks to be accurate

* Implement IStaticService 100 & 101

* Add time:* permissions

* Address comments

* Realign TimePermissions definitions

* Address gdk's comments

* Fix after rebase
2019-07-14 22:50:11 +02:00

122 lines
4.6 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using System;
namespace Ryujinx.HLE.HOS.Services.Time
{
[Service("time:a", TimePermissions.Applet)]
[Service("time:s", TimePermissions.System)]
[Service("time:u", TimePermissions.User)]
class IStaticService : IpcService
{
private TimePermissions _permissions;
private int _timeSharedMemoryNativeHandle = 0;
private static readonly DateTime StartupDate = DateTime.UtcNow;
public IStaticService(ServiceCtx context, TimePermissions permissions)
{
_permissions = permissions;
}
[Command(0)]
// GetStandardUserSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
public ResultCode GetStandardUserSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(StandardUserSystemClockCore.Instance, (_permissions & TimePermissions.UserSystemClockWritableMask) != 0));
return ResultCode.Success;
}
[Command(1)]
// GetStandardNetworkSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
public ResultCode GetStandardNetworkSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(StandardNetworkSystemClockCore.Instance, (_permissions & TimePermissions.NetworkSystemClockWritableMask) != 0));
return ResultCode.Success;
}
[Command(2)]
// GetStandardSteadyClock() -> object<nn::timesrv::detail::service::ISteadyClock>
public ResultCode GetStandardSteadyClock(ServiceCtx context)
{
MakeObject(context, new ISteadyClock());
return ResultCode.Success;
}
[Command(3)]
// GetTimeZoneService() -> object<nn::timesrv::detail::service::ITimeZoneService>
public ResultCode GetTimeZoneService(ServiceCtx context)
{
MakeObject(context, new ITimeZoneService());
return ResultCode.Success;
}
[Command(4)]
// GetStandardLocalSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
public ResultCode GetStandardLocalSystemClock(ServiceCtx context)
{
MakeObject(context, new ISystemClock(StandardLocalSystemClockCore.Instance, (_permissions & TimePermissions.LocalSystemClockWritableMask) != 0));
return ResultCode.Success;
}
[Command(20)] // 6.0.0+
// GetSharedMemoryNativeHandle() -> handle<copy>
public ResultCode GetSharedMemoryNativeHandle(ServiceCtx context)
{
if (_timeSharedMemoryNativeHandle == 0)
{
if (context.Process.HandleTable.GenerateHandle(context.Device.System.TimeSharedMem, out _timeSharedMemoryNativeHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_timeSharedMemoryNativeHandle);
return ResultCode.Success;
}
[Command(100)]
// IsStandardUserSystemClockAutomaticCorrectionEnabled() -> bool
public ResultCode IsStandardUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
{
context.ResponseData.Write(StandardUserSystemClockCore.Instance.IsAutomaticCorrectionEnabled());
return ResultCode.Success;
}
[Command(101)]
// SetStandardUserSystemClockAutomaticCorrectionEnabled(b8)
public ResultCode SetStandardUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
{
if ((_permissions & TimePermissions.UserSystemClockWritableMask) == 0)
{
return ResultCode.PermissionDenied;
}
bool autoCorrectionEnabled = context.RequestData.ReadBoolean();
return StandardUserSystemClockCore.Instance.SetAutomaticCorrectionEnabled(context.Thread, autoCorrectionEnabled);
}
[Command(300)] // 4.0.0+
// CalculateMonotonicSystemClockBaseTimePoint(nn::time::SystemClockContext) -> u64
public ResultCode CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx context)
{
// TODO: reimplement this
long timeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
long systemClockContextEpoch = context.RequestData.ReadInt64();
context.ResponseData.Write(timeOffset + systemClockContextEpoch);
return ResultCode.Success;
}
}
}