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* Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support
10 lines
244 B
GLSL
10 lines
244 B
GLSL
#version 450 core
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layout (binding = 0, set = 2) uniform sampler2DMS texDepth;
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layout (location = 0) in vec2 tex_coord;
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void main()
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{
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gl_FragDepth = texelFetch(texDepth, ivec2(tex_coord * vec2(textureSize(texDepth).xy)), gl_SampleID).r;
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} |