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* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public struct Capabilities
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{
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public bool SupportsAstcCompression { get; }
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public bool SupportsNonConstantTextureOffset { get; }
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public int MaximumComputeSharedMemorySize { get; }
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public int StorageBufferOffsetAlignment { get; }
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public float MaxSupportedAnisotropy { get; }
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public Capabilities(
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bool supportsAstcCompression,
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bool supportsNonConstantTextureOffset,
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int maximumComputeSharedMemorySize,
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int storageBufferOffsetAlignment,
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float maxSupportedAnisotropy)
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{
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SupportsAstcCompression = supportsAstcCompression;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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MaxSupportedAnisotropy = maxSupportedAnisotropy;
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}
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}
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} |