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* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
9 lines
538 B
C#
9 lines
538 B
C#
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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static class AudioRendererCommon
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{
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public static bool CheckValidRevision(AudioRendererParameter parameters) => GetRevisionVersion(parameters.Revision) <= AudioRendererConsts.Revision;
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public static bool CheckFeatureSupported(int revision, int supportedRevision) => revision >= supportedRevision;
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public static int GetRevisionVersion(int revision) => (revision - AudioRendererConsts.Rev0Magic) >> 24;
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}
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} |