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* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
10 lines
267 B
C#
10 lines
267 B
C#
using Ryujinx.Memory;
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namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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interface IProcessContextFactory
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{
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IProcessContext Create(KernelContext context, long pid, ulong addressSpaceSize, InvalidAccessHandler invalidAccessHandler, bool for64Bit);
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}
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}
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