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* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements
16 lines
384 B
C#
16 lines
384 B
C#
namespace Ryujinx.Graphics.Shader
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{
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public enum QueryInfoName
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{
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ComputeLocalSizeX,
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ComputeLocalSizeY,
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ComputeLocalSizeZ,
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ComputeLocalMemorySize,
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ComputeSharedMemorySize,
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IsTextureBuffer,
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IsTextureRectangle,
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PrimitiveTopology,
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StorageBufferOffsetAlignment,
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SupportsNonConstantTextureOffset
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}
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} |