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ryujinx/Ryujinx.Graphics/Gal/OpenGL
History
gdkchan 33e2810ef3
Fix d32s8 format on OGLEnumConverter (#420)
2018-09-18 13:27:12 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (#132)
2018-06-08 21:15:56 -03:00
ImageHandler.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
OGLCachedResource.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
OGLConstBuffer.cs
Rendertarget attachments, texture and image changes (#358)
2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs
Fix d32s8 format on OGLEnumConverter (#420)
2018-09-18 13:27:12 -03:00
OGLExtension.cs
Use mirrored texture wraps when available (#361)
2018-08-25 16:39:08 -03:00
OGLPipeline.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
OGLRasterizer.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
OGLRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
OGLShader.cs
Implement vertex instancing (#381)
2018-08-25 01:16:58 -03:00
OGLShaderProgram.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
Low level graphics API prerequisites (#319)
2018-08-10 01:09:40 -03:00
OGLTexture.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
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