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tstarr
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ryujinx
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ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
647de4cd31
Ensure all pending draws are done before compute dispatch (
#3822
)
2022-11-03 19:54:30 -03:00
..
Compute
Ensure all pending draws are done before compute dispatch (
#3822
)
2022-11-03 19:54:30 -03:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (
#3745
)
2022-10-08 12:04:47 -03:00
GPFifo
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
InlineToMemory
Fast path for Inline-to-Memory texture data transfers (
#3610
)
2022-08-26 02:16:41 +00:00
MME
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Threed
Scale SamplesPassed counter by RT scale on report (
#3680
)
2022-09-11 15:58:15 +00:00
Twod
…
Types
Fix blend with RGBX color formats (
#3553
)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
…
DeviceStateWithShadow.cs
…
MmeShadowScratch.cs
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
…
ShaderTexture.cs
…