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ryujinx/Ryujinx.Graphics/Gal/OpenGL
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ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
* Add FaceAttr (0x3fc) input attribute in GLSL

* Implement unmanaged case in EmitTex

* Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03 20:06:13 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (#132)
2018-06-08 21:15:56 -03:00
FbFragShader.glsl
Somewhat better NvFlinger (I guess) (fixes #30)
2018-02-23 18:48:27 -03:00
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
OGLBlend.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
OGLCachedResource.cs
Texture/Vertex/Index data cache (#132)
2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
2018-07-03 20:06:13 -03:00
OGLFrameBuffer.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
OGLRasterizer.cs
Add support for vertex base on indexed draws, fix index buffer first (untested) (#197)
2018-06-28 20:48:18 -03:00
OGLRenderer.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
OGLShader.cs
Add support for Vertex Program A and other small shader improvements (#192)
2018-06-27 23:55:08 -03:00
OGLStreamBuffer.cs
Fix GL.CreateBuffers -> GL.GenBuffers (#189)
2018-06-26 02:30:46 -03:00
OGLTexture.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
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