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* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
15 lines
387 B
C#
15 lines
387 B
C#
namespace Ryujinx.Graphics.Shader.Decoders
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{
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static class BitfieldExtensions
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{
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public static bool Extract(this int value, int lsb)
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{
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return ((value >> lsb) & 1) != 0;
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}
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public static int Extract(this int value, int lsb, int length)
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{
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return (value >> lsb) & (int)(uint.MaxValue >> (32 - length));
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}
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}
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} |