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* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
20 lines
444 B
C#
20 lines
444 B
C#
using System;
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namespace Ryujinx.Graphics.Shader
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{
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/// <summary>
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/// Flags that indicate how a texture will be used in a shader.
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/// </summary>
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[Flags]
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public enum TextureUsageFlags
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{
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None = 0,
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// Integer sampled textures must be noted for resolution scaling.
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ResScaleUnsupported = 1 << 0,
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NeedsScaleValue = 1 << 1,
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ImageStore = 1 << 2,
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ImageCoherent = 1 << 3
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}
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}
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