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* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
23 lines
842 B
C#
23 lines
842 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
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{
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public int AttributeOffset { get; }
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public bool Patch { get; }
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public int Count { get; }
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public bool Phys => !Patch && AttributeOffset == 0 && !Ra.IsRZ;
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public bool Indexed => Phys;
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAttribute(emitter, address, opCode);
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public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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AttributeOffset = opCode.Extract(20, 10);
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Patch = opCode.Extract(31);
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Count = opCode.Extract(47, 2) + 1;
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}
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}
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} |