jhorv
9b94662b4b
implement MemoryManagerHostTracked.GetReadOnlySequence()
(#6695)
* implement `MemoryManagerHostTracked.GetReadOnlySequence()`, fixes crashes on game starts on MacOS
* whitespace fixes
* whitespace fixes
* add missing call to `SignalMemoryTracking()`
* adjust call to `SignalMemoryTracking()``
* don't use GetPhysicalAddressMemory()
* add newline for consistency
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