gdkchan c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00

34 lines
961 B
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int Binding { get; }
public int SamplerBinding { get; }
public bool IsSeparate => SamplerBinding >= 0;
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int binding,
int samplerBinding,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
Binding = binding;
SamplerBinding = samplerBinding;
}
}
}