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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-10-02 16:50:20 -07:00
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ryujinx/Ryujinx.Graphics.Texture
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riperiperi ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
..
Astc
Supper 2D array ASTC compressed texture formats decoding (#1593)
2020-10-02 11:22:23 +10:00
BCnDecoder.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
BlockLinearConstants.cs
Initial work
2020-01-09 02:13:00 +01:00
BlockLinearLayout.cs
Fix buffer to 3D texture copy (#1354)
2020-07-04 01:37:36 +02:00
Bpp12Pixel.cs
Optimize texture format conversion, and MethodCopyBuffer (#1274)
2020-06-13 19:31:06 -03:00
LayoutConverter.cs
Flush buffers and texture data through a persistent mapped buffer. (#2481)
2021-07-16 18:10:20 -03:00
OffsetCalculator.cs
New NVDEC and VIC implementation (#1384)
2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Texture.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Size.cs
Initial work
2020-01-09 02:13:00 +01:00
SizeCalculator.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
2021-03-02 19:30:54 -03:00
SizeInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
2021-03-02 19:30:54 -03:00
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