ryujinx/Ryujinx.Core/OsHle/Services/FspSrv/IFileSystemProxy.cs

65 lines
1.8 KiB
C#

using Ryujinx.Core.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Services.FspSrv
{
class IFileSystemProxy : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IFileSystemProxy()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 1, SetCurrentProcess },
{ 18, OpenSdCardFileSystem },
{ 51, OpenSaveDataFileSystem },
{ 200, OpenDataStorageByCurrentProcess },
{ 203, OpenPatchDataStorageByCurrentProcess },
{ 1005, GetGlobalAccessLogMode }
};
}
public long SetCurrentProcess(ServiceCtx Context)
{
return 0;
}
public long OpenSdCardFileSystem(ServiceCtx Context)
{
MakeObject(Context, new IFileSystem(Context.Ns.VFs.GetSdCardPath()));
return 0;
}
public long OpenSaveDataFileSystem(ServiceCtx Context)
{
MakeObject(Context, new IFileSystem(Context.Ns.VFs.GetGameSavesPath()));
return 0;
}
public long OpenDataStorageByCurrentProcess(ServiceCtx Context)
{
MakeObject(Context, new IStorage(Context.Ns.VFs.RomFs));
return 0;
}
public long OpenPatchDataStorageByCurrentProcess(ServiceCtx Context)
{
MakeObject(Context, new IStorage(Context.Ns.VFs.RomFs));
return 0;
}
public long GetGlobalAccessLogMode(ServiceCtx Context)
{
Context.ResponseData.Write(0);
return 0;
}
}
}