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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
12 lines
268 B
C#
12 lines
268 B
C#
using System;
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namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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readonly struct OnScopeExit : IDisposable
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{
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private readonly Action _action;
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public OnScopeExit(Action action) => _action = action;
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public void Dispose() => _action();
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}
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}
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