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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
17 lines
321 B
C#
17 lines
321 B
C#
using System;
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namespace Ryujinx.Graphics.Device
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{
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public readonly struct RwCallback
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{
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public Action<int> Write { get; }
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public Func<int> Read { get; }
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public RwCallback(Action<int> write, Func<int> read)
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{
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Write = write;
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Read = read;
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}
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}
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}
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