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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
386 B
C#
18 lines
386 B
C#
using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Nvdec.Image;
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namespace Ryujinx.Graphics.Nvdec
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{
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readonly struct ResourceManager
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{
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public MemoryManager Gmm { get; }
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public SurfaceCache Cache { get; }
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public ResourceManager(MemoryManager gmm, SurfaceCache cache)
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{
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Gmm = gmm;
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Cache = cache;
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}
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}
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}
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