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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
27 lines
709 B
C#
27 lines
709 B
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu.Engines;
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namespace Ryujinx.HLE.Gpu
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{
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class NvGpu
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{
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public IGalRenderer Renderer { get; private set; }
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public NvGpuFifo Fifo { get; private set; }
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public NvGpuEngine2d Engine2d { get; private set; }
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public NvGpuEngine3d Engine3d { get; private set; }
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public NvGpuEngineDma EngineDma { get; private set; }
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineDma = new NvGpuEngineDma(this);
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}
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}
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} |