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ryujinx/Ryujinx.Graphics/Gal/OpenGL
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greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (#132)
2018-06-08 21:15:56 -03:00
OGLBlend.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
OGLCachedResource.cs
Add locking methods to the ogl resource cache (#238)
2018-07-09 23:01:59 -03:00
OGLEnumConverter.cs
Implement A2B10G10R10 TextureFormat (#248)
2018-07-29 01:41:02 -03:00
OGLExtension.cs
Implement Geometry shaders (#280)
2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs
Blit framebuffer without shaders (#229)
2018-07-23 16:21:05 +02:00
OGLRasterizer.cs
Send data to OpenGL host without client-side copies (#285)
2018-07-19 16:02:51 -03:00
OGLRenderer.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
OGLShader.cs
Avoid calling buffer binding when shader didn't change (#295)
2018-07-26 13:49:29 -03:00
OGLStreamBuffer.cs
Send data to OpenGL host without client-side copies (#285)
2018-07-19 16:02:51 -03:00
OGLTexture.cs
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
2018-07-16 15:09:34 -03:00
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