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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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namespace Ryujinx.Audio.Renderer.Server
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{
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/// <summary>
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/// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
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/// </summary>
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/// <remarks>
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/// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
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/// </remarks>
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public sealed class RendererSystemContext
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{
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/// <summary>
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/// The session id of the current renderer.
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/// </summary>
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public int SessionId;
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/// <summary>
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/// The target channel count for sink.
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/// </summary>
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/// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
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public uint ChannelCount;
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/// <summary>
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/// The total count of mix buffer.
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/// </summary>
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public uint MixBufferCount;
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/// <summary>
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/// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
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/// </summary>
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public BehaviourContext BehaviourContext;
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/// <summary>
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/// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
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/// </summary>
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public UpsamplerManager UpsamplerManager;
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/// <summary>
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/// The memory to use for depop processing.
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/// </summary>
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/// <remarks>
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/// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
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/// </remarks>
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public Memory<float> DepopBuffer;
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}
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}
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