ryujinx/src/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

49 lines
1.7 KiB
C#

using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
namespace Ryujinx.Audio.Renderer.Server
{
/// <summary>
/// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
/// </summary>
/// <remarks>
/// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
/// </remarks>
public sealed class RendererSystemContext
{
/// <summary>
/// The session id of the current renderer.
/// </summary>
public int SessionId;
/// <summary>
/// The target channel count for sink.
/// </summary>
/// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
public uint ChannelCount;
/// <summary>
/// The total count of mix buffer.
/// </summary>
public uint MixBufferCount;
/// <summary>
/// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
/// </summary>
public BehaviourContext BehaviourContext;
/// <summary>
/// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
/// </summary>
public UpsamplerManager UpsamplerManager;
/// <summary>
/// The memory to use for depop processing.
/// </summary>
/// <remarks>
/// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
/// </remarks>
public Memory<float> DepopBuffer;
}
}