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* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
14 lines
223 B
C#
14 lines
223 B
C#
using System;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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[Flags]
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public enum TranslationFlags
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{
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None = 0,
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VertexA = 1 << 0,
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Compute = 1 << 1,
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DebugMode = 1 << 2
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}
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} |