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mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2024-10-02 16:50:20 -07:00
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ryujinx/Ryujinx.HLE/HOS/Services/Vi
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emmauss db1a759c59 Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
2018-09-10 01:38:56 +02:00
..
Display.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
GbpBuffer.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
IApplicationDisplayService.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
IApplicationRootService.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
IHOSBinderDriver.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
IManagerDisplayService.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
IManagerRootService.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
ISystemDisplayService.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
ISystemRootService.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
NvFlinger.cs
Lock GbpQueueBuffer till Vsync is signalled (#367)
2018-09-10 01:38:56 +02:00
Parcel.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
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