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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
16 lines
347 B
C#
16 lines
347 B
C#
namespace Ryujinx.Graphics.Texture
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{
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public readonly struct Size
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{
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public int Width { get; }
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public int Height { get; }
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public int Depth { get; }
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public Size(int width, int height, int depth)
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{
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Width = width;
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Height = height;
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Depth = depth;
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}
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}
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} |