ryujinx/Ryujinx.Graphics.Gpu/State/ColorFormat.cs
2020-11-05 23:50:34 +01:00

134 lines
7.8 KiB
C#

using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Color texture format.
/// </summary>
enum ColorFormat
{
R32G32B32A32Float = 0xc0,
R32G32B32A32Sint = 0xc1,
R32G32B32A32Uint = 0xc2,
R32G32B32X32Float = 0xc3,
R32G32B32X32Sint = 0xc4,
R32G32B32X32Uint = 0xc5,
R16G16B16X16Unorm = 0xc6,
R16G16B16X16Snorm = 0xc7,
R16G16B16X16Sint = 0xc8,
R16G16B16X16Uint = 0xc9,
R16G16B16A16Float = 0xca,
R32G32Float = 0xcb,
R32G32Sint = 0xcc,
R32G32Uint = 0xcd,
R16G16B16X16Float = 0xce,
B8G8R8A8Unorm = 0xcf,
B8G8R8A8Srgb = 0xd0,
R10G10B10A2Unorm = 0xd1,
R10G10B10A2Uint = 0xd2,
R8G8B8A8Unorm = 0xd5,
R8G8B8A8Srgb = 0xd6,
R8G8B8X8Snorm = 0xd7,
R8G8B8X8Sint = 0xd8,
R8G8B8X8Uint = 0xd9,
R16G16Unorm = 0xda,
R16G16Snorm = 0xdb,
R16G16Sint = 0xdc,
R16G16Uint = 0xdd,
R16G16Float = 0xde,
R11G11B10Float = 0xe0,
R32Sint = 0xe3,
R32Uint = 0xe4,
R32Float = 0xe5,
B8G8R8X8Unorm = 0xe6,
B8G8R8X8Srgb = 0xe7,
B5G6R5Unorm = 0xe8,
B5G5R5A1Unorm = 0xe9,
R8G8Unorm = 0xea,
R8G8Snorm = 0xeb,
R8G8Sint = 0xec,
R8G8Uint = 0xed,
R16Unorm = 0xee,
R16Snorm = 0xef,
R16Sint = 0xf0,
R16Uint = 0xf1,
R16Float = 0xf2,
R8Unorm = 0xf3,
R8Snorm = 0xf4,
R8Sint = 0xf5,
R8Uint = 0xf6,
B5G5R5X1Unorm = 0xf8,
R8G8B8X8Unorm = 0xf9,
R8G8B8X8Srgb = 0xfa
}
static class ColorFormatConverter
{
/// <summary>
/// Converts the color texture format to a host compatible format.
/// </summary>
/// <param name="format">Color format</param>
/// <returns>Host compatible format enum value</returns>
public static FormatInfo Convert(this ColorFormat format)
{
return format switch
{
ColorFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
ColorFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
ColorFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
ColorFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
ColorFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
ColorFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
ColorFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
ColorFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
ColorFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4),
ColorFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8, 4),
ColorFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
ColorFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
ColorFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8, 2),
ColorFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8, 2),
ColorFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
ColorFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
ColorFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
ColorFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
ColorFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4, 4),
ColorFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
ColorFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
ColorFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
ColorFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4),
ColorFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4, 4),
ColorFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4, 2),
ColorFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4, 2),
ColorFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2),
ColorFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4, 2),
ColorFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4, 2),
ColorFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4, 3),
ColorFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4, 1),
ColorFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4, 1),
ColorFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
ColorFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
ColorFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
ColorFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2, 3),
ColorFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
ColorFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2),
ColorFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2),
ColorFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2),
ColorFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2, 2),
ColorFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
ColorFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2, 1),
ColorFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2, 1),
ColorFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2, 1),
ColorFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2, 1),
ColorFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
ColorFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
ColorFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
ColorFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2, 4),
ColorFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
ColorFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
_ => FormatInfo.Default
};
}
}
}