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ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan e44a43c7e1
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling

* Shader cache version bump

* Fix typo
2022-04-08 12:42:39 +02:00
..
HelperFunctions
Add support for render scale to vertex stage. (#2763)
2022-01-08 14:48:48 -03:00
Instructions
Fix shader textureSize with multisample and buffer textures (#3240)
2022-04-04 14:43:58 -03:00
CodeGenContext.cs
Fix shader textureSize with multisample and buffer textures (#3240)
2022-04-04 14:43:58 -03:00
Declarations.cs
Fix missing geometry shader passthrough inputs (#3106)
2022-02-11 19:52:20 +01:00
DefaultNames.cs
Add support for render scale to vertex stage. (#2763)
2022-01-08 14:48:48 -03:00
GlslGenerator.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
NumberFormatter.cs
Implement remaining shader double-precision instructions (#2845)
2021-12-08 17:54:12 -03:00
OperandManager.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
2022-04-08 12:42:39 +02:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
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