mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-10-02 16:50:20 -07:00

* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public class ShaderProgramInfo
|
|
{
|
|
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
|
|
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Images { get; }
|
|
|
|
public ShaderIdentification Identification { get; }
|
|
public int GpLayerInputAttribute { get; }
|
|
public ShaderStage Stage { get; }
|
|
public bool UsesInstanceId { get; }
|
|
public bool UsesDrawParameters { get; }
|
|
public bool UsesRtLayer { get; }
|
|
public byte ClipDistancesWritten { get; }
|
|
public int FragmentOutputMap { get; }
|
|
|
|
public ShaderProgramInfo(
|
|
BufferDescriptor[] cBuffers,
|
|
BufferDescriptor[] sBuffers,
|
|
TextureDescriptor[] textures,
|
|
TextureDescriptor[] images,
|
|
ShaderIdentification identification,
|
|
int gpLayerInputAttribute,
|
|
ShaderStage stage,
|
|
bool usesInstanceId,
|
|
bool usesDrawParameters,
|
|
bool usesRtLayer,
|
|
byte clipDistancesWritten,
|
|
int fragmentOutputMap)
|
|
{
|
|
CBuffers = Array.AsReadOnly(cBuffers);
|
|
SBuffers = Array.AsReadOnly(sBuffers);
|
|
Textures = Array.AsReadOnly(textures);
|
|
Images = Array.AsReadOnly(images);
|
|
|
|
Identification = identification;
|
|
GpLayerInputAttribute = gpLayerInputAttribute;
|
|
Stage = stage;
|
|
UsesInstanceId = usesInstanceId;
|
|
UsesDrawParameters = usesDrawParameters;
|
|
UsesRtLayer = usesRtLayer;
|
|
ClipDistancesWritten = clipDistancesWritten;
|
|
FragmentOutputMap = fragmentOutputMap;
|
|
}
|
|
}
|
|
}
|