ryujinx/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

52 lines
1.8 KiB
C#

using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgramInfo
{
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
public ReadOnlyCollection<TextureDescriptor> Images { get; }
public ShaderIdentification Identification { get; }
public int GpLayerInputAttribute { get; }
public ShaderStage Stage { get; }
public bool UsesInstanceId { get; }
public bool UsesDrawParameters { get; }
public bool UsesRtLayer { get; }
public byte ClipDistancesWritten { get; }
public int FragmentOutputMap { get; }
public ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
ShaderIdentification identification,
int gpLayerInputAttribute,
ShaderStage stage,
bool usesInstanceId,
bool usesDrawParameters,
bool usesRtLayer,
byte clipDistancesWritten,
int fragmentOutputMap)
{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
Textures = Array.AsReadOnly(textures);
Images = Array.AsReadOnly(images);
Identification = identification;
GpLayerInputAttribute = gpLayerInputAttribute;
Stage = stage;
UsesInstanceId = usesInstanceId;
UsesDrawParameters = usesDrawParameters;
UsesRtLayer = usesRtLayer;
ClipDistancesWritten = clipDistancesWritten;
FragmentOutputMap = fragmentOutputMap;
}
}
}