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
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
15 lines
354 B
C#
15 lines
354 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.GAL
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{
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[StructLayout(LayoutKind.Sequential, Size = 8)]
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public readonly record struct BufferHandle
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{
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private readonly ulong _value;
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public static BufferHandle Null => new BufferHandle(0);
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private BufferHandle(ulong value) => _value = value;
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}
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}
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