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* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
33 lines
892 B
C#
33 lines
892 B
C#
namespace Ryujinx.Graphics.Gal
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{
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public struct GalTexture
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{
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public int Width;
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public int Height;
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public GalTextureFormat Format;
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public GalTextureSource XSource;
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public GalTextureSource YSource;
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public GalTextureSource ZSource;
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public GalTextureSource WSource;
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public GalTexture(
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int Width,
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int Height,
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GalTextureFormat Format,
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GalTextureSource XSource,
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GalTextureSource YSource,
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GalTextureSource ZSource,
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GalTextureSource WSource)
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{
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this.Width = Width;
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this.Height = Height;
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this.Format = Format;
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this.XSource = XSource;
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this.YSource = YSource;
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this.ZSource = ZSource;
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this.WSource = WSource;
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}
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}
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} |