gdkchan f09bba82b9
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00

31 lines
775 B
C#

using System;
namespace Ryujinx.Graphics.Shader.Translation
{
/// <summary>
/// Features used by the shader that are important for the code generator to know in advance.
/// These typically change the declarations in the shader header.
/// </summary>
[Flags]
public enum FeatureFlags
{
None = 0,
// Affected by resolution scaling.
FragCoordXY = 1 << 1,
Bindless = 1 << 2,
InstanceId = 1 << 3,
DrawParameters = 1 << 4,
RtLayer = 1 << 5,
Shuffle = 1 << 6,
ViewportIndex = 1 << 7,
ViewportMask = 1 << 8,
FixedFuncAttr = 1 << 9,
LocalMemory = 1 << 10,
SharedMemory = 1 << 11,
Store = 1 << 12,
VtgAsCompute = 1 << 13,
}
}