mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-10-02 16:50:20 -07:00

* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
31 lines
775 B
C#
31 lines
775 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
/// <summary>
|
|
/// Features used by the shader that are important for the code generator to know in advance.
|
|
/// These typically change the declarations in the shader header.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum FeatureFlags
|
|
{
|
|
None = 0,
|
|
|
|
// Affected by resolution scaling.
|
|
FragCoordXY = 1 << 1,
|
|
|
|
Bindless = 1 << 2,
|
|
InstanceId = 1 << 3,
|
|
DrawParameters = 1 << 4,
|
|
RtLayer = 1 << 5,
|
|
Shuffle = 1 << 6,
|
|
ViewportIndex = 1 << 7,
|
|
ViewportMask = 1 << 8,
|
|
FixedFuncAttr = 1 << 9,
|
|
LocalMemory = 1 << 10,
|
|
SharedMemory = 1 << 11,
|
|
Store = 1 << 12,
|
|
VtgAsCompute = 1 << 13,
|
|
}
|
|
}
|