gdkchan f92921a6d1
Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions

* Remove now unused code

* Fix base offset register overwrite

* Fix missing storage buffer set index when generating GLSL for Vulkan

* Shader cache version bump

* Remove more unused code

* Some PR feedback
2023-06-15 17:31:53 -03:00

18 lines
553 B
C#

namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class DefaultNames
{
public const string LocalNamePrefix = "temp";
public const string SamplerNamePrefix = "tex";
public const string ImageNamePrefix = "img";
public const string PerPatchAttributePrefix = "patch_attr_";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
public const string ArgumentNamePrefix = "a";
public const string UndefinedName = "undef";
}
}