ryujinx/Ryujinx.HLE/Loaders/Elf/ElfSymbol.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

40 lines
1.2 KiB
C#

namespace Ryujinx.HLE.Loaders.Elf
{
struct ElfSymbol
{
public string Name { get; private set; }
public ElfSymbolType Type { get; private set; }
public ElfSymbolBinding Binding { get; private set; }
public ElfSymbolVisibility Visibility { get; private set; }
public bool IsFuncOrObject =>
Type == ElfSymbolType.SttFunc ||
Type == ElfSymbolType.SttObject;
public bool IsGlobalOrWeak =>
Binding == ElfSymbolBinding.StbGlobal ||
Binding == ElfSymbolBinding.StbWeak;
public int ShIdx { get; private set; }
public long Value { get; private set; }
public long Size { get; private set; }
public ElfSymbol(
string name,
int info,
int other,
int shIdx,
long value,
long size)
{
Name = name;
Type = (ElfSymbolType)(info & 0xf);
Binding = (ElfSymbolBinding)(info >> 4);
Visibility = (ElfSymbolVisibility)other;
ShIdx = shIdx;
Value = value;
Size = size;
}
}
}