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* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
11 lines
198 B
C#
11 lines
198 B
C#
using Ryujinx.Graphics.Memory;
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namespace Ryujinx.Graphics
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{
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interface INvGpuEngine
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{
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int[] Registers { get; }
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void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall);
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}
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} |