set(TZ_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tz" CACHE PATH "Time zone source directory") set(TZ_DIR "${CMAKE_CURRENT_BINARY_DIR}/tz") set(TZ_TMP_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/tmpsrc") set(TZ_ZONEINFO_DIR "${TZ_DIR}/usr/share/zoneinfo" CACHE PATH "Time zone info data directory") set(TZIF_LIST_FILE "${CMAKE_CURRENT_BINARY_DIR}/tzif_list.txt" CACHE PATH "List of zone info files") find_program(GNU_MAKE make) if ("${GNU_MAKE}" STREQUAL "GNU_MAKE-NOTFOUND") message(FATAL_ERROR "GNU make not found") endif() if (NOT EXISTS "${TZ_DIR}" OR NOT EXISTS "${TZIF_LIST_FILE}") # tz's makefile can only build in-tree, so copy the whole source tree to a # separate directory before building. file(COPY ${TZ_SOURCE_DIR}/ DESTINATION ${TZ_TMP_SOURCE_DIR}) execute_process( COMMAND ${GNU_MAKE} DESTDIR=${TZ_DIR} install WORKING_DIRECTORY ${TZ_TMP_SOURCE_DIR} COMMAND_ERROR_IS_FATAL ANY ) # Step taken by Arch Linux packaging, but Nintendo apparently skips it # execute_process( # COMMAND # "${TZDB_LOCATION}/zic" -b fat -d ${TZDB_ZONEINFO} africa antarctica asia australasia europe northamerica southamerica etcetera backward factory # WORKING_DIRECTORY # "${TZDB_LOCATION}" # COMMAND_ERROR_IS_FATAL ANY # ) execute_process( COMMAND ${CMAKE_COMMAND} -P ${PROJECT_SOURCE_DIR}/CMakeModules/list_directory.cmake false ON WORKING_DIRECTORY "${TZ_ZONEINFO_DIR}" OUTPUT_VARIABLE TZIF_SCAN ) set(TZIF_LIST "") foreach(CANDIDATE ${TZIF_SCAN}) if (CANDIDATE STREQUAL "\n") continue() endif() set(TZIF_FILE "${TZ_ZONEINFO_DIR}/${CANDIDATE}") file(READ "${TZIF_FILE}" HEADER LIMIT 4) string(SUBSTRING "${HEADER}" 0 4 HEADER) # Remove trailing newline if (HEADER STREQUAL "TZif") file(APPEND "${TZIF_LIST_FILE}" "${TZIF_FILE}\n") endif() endforeach() endif()