Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem

gl_shader_cache: Add missing new-line on emitted GLSL
This commit is contained in:
bunnei 2019-12-13 21:35:29 -05:00 committed by GitHub
commit 2b650543c6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
if (variant.shared_memory_size > 0) { if (variant.shared_memory_size > 0) {
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
// avoids out of bound stores. Find out why shared memory size is being invalid. // avoids out of bound stores. Find out why shared memory size is being invalid.
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
} }
if (variant.local_memory_size > 0) { if (variant.local_memory_size > 0) {
source += fmt::format("#define LOCAL_MEMORY_SIZE {}", source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
Common::AlignUp(variant.local_memory_size, 4) / 4); Common::AlignUp(variant.local_memory_size, 4) / 4);
} }
} }