Commit Graph

95 Commits

Author SHA1 Message Date
Fernando Sahmkow
3c09d9abe6 Shader_Ir: Address Feedback and clang format. 2019-10-04 18:52:57 -04:00
Fernando Sahmkow
507a9c6a40 vk_shader_decompiler: Correct Branches inside conditionals. 2019-10-04 18:52:56 -04:00
Fernando Sahmkow
000ad558dd vk_shader_decompiler: Clean code and be const correct. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow
100a4bd988 vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD 2019-10-04 18:52:54 -04:00
Fernando Sahmkow
466cd52ad4 vk_shader_compiler: Correct SPIR-V AST Decompiling 2019-10-04 18:52:52 -04:00
Fernando Sahmkow
2e9a810423 Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
Fernando Sahmkow
ca9901867e vk_shader_compiler: Implement the decompiler in SPIR-V 2019-10-04 18:52:51 -04:00
bunnei
376f1a4432
Merge pull request #2869 from ReinUsesLisp/suld
shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
FearlessTobi
55d272efe6 video_core: Implement RGBX16F PixelFormat 2019-09-22 02:16:44 +02:00
ReinUsesLisp
44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
675f23aedc
shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
ReinUsesLisp
0526bf1895 shader_ir/warp: Implement SHFL 2019-09-17 17:44:07 -03:00
Fernando Sahmkow
18fac59050
Merge pull request #2858 from ReinUsesLisp/vk-device
vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 -04:00
ReinUsesLisp
01d96e1136 vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 -03:00
ReinUsesLisp
36abf67e79 shader/image: Implement SUATOM and fix SUST 2019-09-10 20:22:31 -03:00
ReinUsesLisp
4e35177e23 shader_ir: Implement VOTE
Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics

Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.

To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:

* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true

ballotARB, also known as "uint64_t(activeThreadsNV())", emits

VOTE.ANY Rd, PT, PT;

on nouveau's compiler. This doesn't match exactly to Nvidia's code

VOTE.ALL Rd, PT, PT;

Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
11f4e739bd Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the 
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
ReinUsesLisp
45c162444d shader/half_set_predicate: Fix HSETP2 implementation 2019-07-19 22:21:22 -03:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11 17:36:23 -04:00
bunnei
7fb7054bc8
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
Fernando Sahmkow
8a6fc529a9 shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
ReinUsesLisp
c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Lioncash
cbdd6cd1c0 vk_sampler_cache: Remove unused includes
These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash
4b27680639 video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
ReinUsesLisp
86a874a2fc vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.

This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.

While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
ReinUsesLisp
06c4ce8645 shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
fe8e6618f2 shader: Split SSY and PBK stack
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:

        SSY label1;
        PBK label2;
        SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
a20ba09bfd
Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
ReinUsesLisp
a89cc0bafc maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 2019-05-30 13:21:01 -03:00
ReinUsesLisp
f424b46036 vk_device: Let formats array type be deduced 2019-05-26 03:09:06 -03:00
ReinUsesLisp
a4c5e3e339 vk_shader_decompiler: Misc fixes
Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.

Fix [-1;1] -> [0;1] depth conversions.

Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.

Update external Vulkan headers.
2019-05-26 01:48:04 -03:00
ReinUsesLisp
dec3c981d0 vk_device: Enable features when available and misc changes
Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.

Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.

Use vk::to_string format to log Vulkan enums.

Style changes.
2019-05-26 01:41:34 -03:00
ReinUsesLisp
9c3461604c shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Lioncash
e3c45b4338 renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags() 2019-05-09 18:47:48 -04:00
ReinUsesLisp
06b363c9b5 shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
Fernando Sahmkow
4c36b78567 Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
a3eb91ed8c RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache 
object. This change will allow the specific cache to pass extra 
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
ReinUsesLisp
fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
ReinUsesLisp
ef8245bed2 vk_shader_decompiler: Add missing operations 2019-04-15 21:32:57 -03:00
ReinUsesLisp
f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00