yuzu-mainline/src/core/hle/kernel/memory.cpp
Yuri Kunde Schlesner 74d4bc0af1 Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
2015-08-16 01:03:47 -03:00

197 lines
5.9 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include <memory>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
#include "core/hle/shared_page.h"
#include "core/memory.h"
#include "core/memory_setup.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Kernel {
static MemoryRegionInfo memory_regions[3];
/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each sytem
/// memory configuration type.
static const u32 memory_region_sizes[8][3] = {
// Old 3DS layouts
{0x04000000, 0x02C00000, 0x01400000}, // 0
{ /* This appears to be unused. */ }, // 1
{0x06000000, 0x00C00000, 0x01400000}, // 2
{0x05000000, 0x01C00000, 0x01400000}, // 3
{0x04800000, 0x02400000, 0x01400000}, // 4
{0x02000000, 0x04C00000, 0x01400000}, // 5
// New 3DS layouts
{0x07C00000, 0x06400000, 0x02000000}, // 6
{0x0B200000, 0x02E00000, 0x02000000}, // 7
};
void MemoryInit(u32 mem_type) {
// TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead.
ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!");
ASSERT(mem_type != 1);
// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
// the sizes specified in the memory_region_sizes table.
VAddr base = 0;
for (int i = 0; i < 3; ++i) {
memory_regions[i].base = base;
memory_regions[i].size = memory_region_sizes[mem_type][i];
memory_regions[i].linear_heap_memory = std::make_shared<std::vector<u8>>();
base += memory_regions[i].size;
}
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
using ConfigMem::config_mem;
config_mem.app_mem_type = mem_type;
// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
// n3DS type override is in effect it reports the size the game expects, not the real one.
config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
config_mem.sys_mem_alloc = memory_regions[1].size;
config_mem.base_mem_alloc = memory_regions[2].size;
}
void MemoryShutdown() {
for (auto& region : memory_regions) {
region.base = 0;
region.size = 0;
region.linear_heap_memory = nullptr;
}
}
MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) {
switch (region) {
case MemoryRegion::APPLICATION:
return &memory_regions[0];
case MemoryRegion::SYSTEM:
return &memory_regions[1];
case MemoryRegion::BASE:
return &memory_regions[2];
default:
UNREACHABLE();
}
}
}
namespace Memory {
namespace {
struct MemoryArea {
u32 base;
u32 size;
const char* name;
};
// We don't declare the IO regions in here since its handled by other means.
static MemoryArea memory_areas[] = {
{SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, "Shared Memory"}, // Shared memory
{VRAM_VADDR, VRAM_SIZE, "VRAM"}, // Video memory (VRAM)
{DSP_RAM_VADDR, DSP_RAM_SIZE, "DSP RAM"}, // DSP memory
{TLS_AREA_VADDR, TLS_AREA_SIZE, "TLS Area"}, // TLS memory
};
/// Represents a block of memory mapped by ControlMemory/MapMemoryBlock
struct MemoryBlock {
MemoryBlock() : handle(0), base_address(0), address(0), size(0), operation(0), permissions(0) {
}
u32 handle;
u32 base_address;
u32 address;
u32 size;
u32 operation;
u32 permissions;
const u32 GetVirtualAddress() const{
return base_address + address;
}
};
static std::map<u32, MemoryBlock> heap_map;
static std::map<u32, MemoryBlock> heap_linear_map;
}
u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions) {
MemoryBlock block;
block.base_address = HEAP_VADDR;
block.size = size;
block.operation = operation;
block.permissions = permissions;
if (heap_map.size() > 0) {
const MemoryBlock last_block = heap_map.rbegin()->second;
block.address = last_block.address + last_block.size;
}
heap_map[block.GetVirtualAddress()] = block;
return block.GetVirtualAddress();
}
u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions) {
MemoryBlock block;
block.base_address = LINEAR_HEAP_VADDR;
block.size = size;
block.operation = operation;
block.permissions = permissions;
if (heap_linear_map.size() > 0) {
const MemoryBlock last_block = heap_linear_map.rbegin()->second;
block.address = last_block.address + last_block.size;
}
heap_linear_map[block.GetVirtualAddress()] = block;
return block.GetVirtualAddress();
}
void Init() {
InitMemoryMap();
LOG_DEBUG(HW_Memory, "initialized OK");
}
void InitLegacyAddressSpace(Kernel::VMManager& address_space) {
using namespace Kernel;
for (MemoryArea& area : memory_areas) {
auto block = std::make_shared<std::vector<u8>>(area.size);
address_space.MapMemoryBlock(area.base, std::move(block), 0, area.size, MemoryState::Private).Unwrap();
}
auto cfg_mem_vma = address_space.MapBackingMemory(CONFIG_MEMORY_VADDR,
(u8*)&ConfigMem::config_mem, CONFIG_MEMORY_SIZE, MemoryState::Shared).MoveFrom();
address_space.Reprotect(cfg_mem_vma, VMAPermission::Read);
auto shared_page_vma = address_space.MapBackingMemory(SHARED_PAGE_VADDR,
(u8*)&SharedPage::shared_page, SHARED_PAGE_SIZE, MemoryState::Shared).MoveFrom();
address_space.Reprotect(shared_page_vma, VMAPermission::Read);
}
void Shutdown() {
heap_map.clear();
heap_linear_map.clear();
LOG_DEBUG(HW_Memory, "shutdown OK");
}
} // namespace