yuzu-mainline/src/core/core.h
Morph a6e6a5ac38 general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00

412 lines
13 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
namespace Core::Frontend {
class EmuWindow;
} // namespace Core::Frontend
namespace FileSys {
class ContentProvider;
class ContentProviderUnion;
enum class ContentProviderUnionSlot;
class VfsFilesystem;
} // namespace FileSys
namespace Kernel {
class GlobalSchedulerContext;
class KernelCore;
class PhysicalCore;
class KProcess;
class KScheduler;
} // namespace Kernel
namespace Loader {
class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Core::Memory {
struct CheatEntry;
class Memory;
} // namespace Core::Memory
namespace Service {
namespace AM::Applets {
struct AppletFrontendSet;
class AppletManager;
} // namespace AM::Applets
namespace APM {
class Controller;
}
namespace FileSystem {
class FileSystemController;
} // namespace FileSystem
namespace Glue {
class ARPManager;
}
namespace SM {
class ServiceManager;
} // namespace SM
namespace Time {
class TimeManager;
} // namespace Time
} // namespace Service
namespace Tegra {
class DebugContext;
class GPU;
} // namespace Tegra
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace Core::Timing {
class CoreTiming;
}
namespace Core::Hardware {
class InterruptManager;
}
namespace Core {
class ARM_Interface;
class CpuManager;
class DeviceMemory;
class ExclusiveMonitor;
class SpeedLimiter;
class PerfStats;
class Reporter;
class TelemetrySession;
struct PerfStatsResults;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path);
/// Enumeration representing the return values of the System Initialize and Load process.
enum class SystemResultStatus : u32 {
Success, ///< Succeeded
ErrorNotInitialized, ///< Error trying to use core prior to initialization
ErrorGetLoader, ///< Error finding the correct application loader
ErrorSystemFiles, ///< Error in finding system files
ErrorSharedFont, ///< Error in finding shared font
ErrorVideoCore, ///< Error in the video core
ErrorUnknown, ///< Any other error
ErrorLoader, ///< The base for loader errors (too many to repeat)
};
class System {
public:
using CurrentBuildProcessID = std::array<u8, 0x20>;
explicit System();
~System();
System(const System&) = delete;
System& operator=(const System&) = delete;
System(System&&) = delete;
System& operator=(System&&) = delete;
/**
* Run the OS and Application
* This function will start emulation and run the relevant devices
*/
[[nodiscard]] SystemResultStatus Run();
/**
* Pause the OS and Application
* This function will pause emulation and stop the relevant devices
*/
[[nodiscard]] SystemResultStatus Pause();
/**
* Step the CPU one instruction
* @return Result status, indicating whether or not the operation succeeded.
*/
[[nodiscard]] SystemResultStatus SingleStep();
/**
* Invalidate the CPU instruction caches
* This function should only be used by GDB Stub to support breakpoints, memory updates and
* step/continue commands.
*/
void InvalidateCpuInstructionCaches();
void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size);
/// Shutdown the emulated system.
void Shutdown();
std::unique_lock<std::mutex> StallCPU();
void UnstallCPU();
/**
* Load an executable application.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param filepath String path to the executable application to load on the host file system.
* @param program_index Specifies the index within the container of the program to launch.
* @returns SystemResultStatus code, indicating if the operation succeeded.
*/
[[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
const std::string& filepath, u64 program_id = 0,
std::size_t program_index = 0);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
[[nodiscard]] bool IsPoweredOn() const;
/// Gets a reference to the telemetry session for this emulation session.
[[nodiscard]] Core::TelemetrySession& TelemetrySession();
/// Gets a reference to the telemetry session for this emulation session.
[[nodiscard]] const Core::TelemetrySession& TelemetrySession() const;
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
/// Prepare the core emulation for a reschedule
void PrepareReschedule(u32 core_index);
/// Gets and resets core performance statistics
[[nodiscard]] PerfStatsResults GetAndResetPerfStats();
/// Gets an ARM interface to the CPU core that is currently running
[[nodiscard]] ARM_Interface& CurrentArmInterface();
/// Gets an ARM interface to the CPU core that is currently running
[[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
/// Gets the index of the currently running CPU core
[[nodiscard]] std::size_t CurrentCoreIndex() const;
/// Gets the physical core for the CPU core that is currently running
[[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
/// Gets the physical core for the CPU core that is currently running
[[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
/// Gets a reference to an ARM interface for the CPU core with the specified index
[[nodiscard]] ARM_Interface& ArmInterface(std::size_t core_index);
/// Gets a const reference to an ARM interface from the CPU core with the specified index
[[nodiscard]] const ARM_Interface& ArmInterface(std::size_t core_index) const;
/// Gets a reference to the underlying CPU manager.
[[nodiscard]] CpuManager& GetCpuManager();
/// Gets a const reference to the underlying CPU manager
[[nodiscard]] const CpuManager& GetCpuManager() const;
/// Gets a reference to the exclusive monitor
[[nodiscard]] ExclusiveMonitor& Monitor();
/// Gets a constant reference to the exclusive monitor
[[nodiscard]] const ExclusiveMonitor& Monitor() const;
/// Gets a mutable reference to the system memory instance.
[[nodiscard]] Core::Memory::Memory& Memory();
/// Gets a constant reference to the system memory instance.
[[nodiscard]] const Core::Memory::Memory& Memory() const;
/// Gets a mutable reference to the GPU interface
[[nodiscard]] Tegra::GPU& GPU();
/// Gets an immutable reference to the GPU interface.
[[nodiscard]] const Tegra::GPU& GPU() const;
/// Gets a mutable reference to the renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer();
/// Gets an immutable reference to the renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Gets the global scheduler
[[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
/// Gets the global scheduler
[[nodiscard]] const Kernel::GlobalSchedulerContext& GlobalSchedulerContext() const;
/// Gets the manager for the guest device memory
[[nodiscard]] Core::DeviceMemory& DeviceMemory();
/// Gets the manager for the guest device memory
[[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
/// Provides a pointer to the current process
[[nodiscard]] Kernel::KProcess* CurrentProcess();
/// Provides a constant pointer to the current process.
[[nodiscard]] const Kernel::KProcess* CurrentProcess() const;
/// Provides a reference to the core timing instance.
[[nodiscard]] Timing::CoreTiming& CoreTiming();
/// Provides a constant reference to the core timing instance.
[[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
/// Provides a reference to the interrupt manager instance.
[[nodiscard]] Core::Hardware::InterruptManager& InterruptManager();
/// Provides a constant reference to the interrupt manager instance.
[[nodiscard]] const Core::Hardware::InterruptManager& InterruptManager() const;
/// Provides a reference to the kernel instance.
[[nodiscard]] Kernel::KernelCore& Kernel();
/// Provides a constant reference to the kernel instance.
[[nodiscard]] const Kernel::KernelCore& Kernel() const;
/// Provides a reference to the internal PerfStats instance.
[[nodiscard]] Core::PerfStats& GetPerfStats();
/// Provides a constant reference to the internal PerfStats instance.
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
/// Provides a reference to the speed limiter;
[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
/// Provides a constant reference to the speed limiter
[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
[[nodiscard]] u64 GetCurrentProcessProgramID() const;
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
void SetStatus(SystemResultStatus new_status, const char* details);
[[nodiscard]] const std::string& GetStatusDetails() const;
[[nodiscard]] Loader::AppLoader& GetAppLoader();
[[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
[[nodiscard]] Service::SM::ServiceManager& ServiceManager();
[[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
void SetFilesystem(FileSys::VirtualFilesystem vfs);
[[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
u64 main_region_size);
void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
void SetDefaultAppletFrontendSet();
[[nodiscard]] Service::AM::Applets::AppletManager& GetAppletManager();
[[nodiscard]] const Service::AM::Applets::AppletManager& GetAppletManager() const;
void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
[[nodiscard]] FileSys::ContentProvider& GetContentProvider();
[[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
[[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
[[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider);
void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
[[nodiscard]] const Reporter& GetReporter() const;
[[nodiscard]] Service::Glue::ARPManager& GetARPManager();
[[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
[[nodiscard]] Service::APM::Controller& GetAPMController();
[[nodiscard]] const Service::APM::Controller& GetAPMController() const;
[[nodiscard]] Service::Time::TimeManager& GetTimeManager();
[[nodiscard]] const Service::Time::TimeManager& GetTimeManager() const;
void SetExitLock(bool locked);
[[nodiscard]] bool GetExitLock() const;
void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
[[nodiscard]] const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
/// Register a host thread as an emulated CPU Core.
void RegisterCoreThread(std::size_t id);
/// Register a host thread as an auxiliary thread.
void RegisterHostThread();
/// Enter Dynarmic Microprofile
void EnterDynarmicProfile();
/// Exit Dynarmic Microprofile
void ExitDynarmicProfile();
/// Tells if system is running on multicore.
[[nodiscard]] bool IsMulticore() const;
/// Type used for the frontend to designate a callback for System to re-launch the application
/// using a specified program index.
using ExecuteProgramCallback = std::function<void(std::size_t)>;
/**
* Registers a callback from the frontend for System to re-launch the application using a
* specified program index.
* @param callback Callback from the frontend to relaunch the application.
*/
void RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback);
/**
* Instructs the frontend to re-launch the application using the specified program_index.
* @param program_index Specifies the index within the application of the program to launch.
*/
void ExecuteProgram(std::size_t program_index);
/// Type used for the frontend to designate a callback for System to exit the application.
using ExitCallback = std::function<void()>;
/**
* Registers a callback from the frontend for System to exit the application.
* @param callback Callback from the frontend to exit the application.
*/
void RegisterExitCallback(ExitCallback&& callback);
/// Instructs the frontend to exit the application.
void Exit();
/// Applies any changes to settings to this core instance.
void ApplySettings();
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
} // namespace Core