yuzu-mainline/src/core/hle/kernel/readable_event.h
Zach Hilman c713383816 kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00

57 lines
1.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/wait_object.h"
namespace Kernel {
class KernelCore;
class WritableEvent;
class ReadableEvent final : public WaitObject {
friend class WritableEvent;
public:
~ReadableEvent() override;
std::string GetTypeName() const override {
return "ReadableEvent";
}
std::string GetName() const override {
return name;
}
static const HandleType HANDLE_TYPE = HandleType::Event;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
bool ShouldWait(Thread* thread) const override;
void Acquire(Thread* thread) override;
void WakeupAllWaitingThreads() override;
void AddWaitingThread(SharedPtr<Thread> thread) override;
void RemoveWaitingThread(Thread* thread) override;
void Signal();
void Clear();
SharedPtr<WritableEvent> PromoteToWritable() const {
return writable_event;
}
private:
explicit ReadableEvent(KernelCore& kernel);
SharedPtr<WritableEvent> writable_event; ///< WritableEvent associated with this ReadableEvent
std::string name; ///< Name of event (optional)
};
} // namespace Kernel