yuzu/src/core/hle/service/sockets/bsd.cpp

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/sockets/bsd.h"
namespace Service::Sockets {
void BSD::RegisterClient(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // bsd errno
}
void BSD::StartMonitoring(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void BSD::Socket(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 domain = rp.Pop<u32>();
u32 type = rp.Pop<u32>();
u32 protocol = rp.Pop<u32>();
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LOG_WARNING(Service, "(STUBBED) called domain={} type={} protocol={}", domain, type, protocol);
u32 fd = next_fd++;
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(fd);
rb.Push<u32>(0); // bsd errno
}
void BSD::Connect(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::SendTo(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD::Close(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
BSD::BSD(const char* name) : ServiceFramework(name) {
static const FunctionInfo functions[] = {
{0, &BSD::RegisterClient, "RegisterClient"},
{1, &BSD::StartMonitoring, "StartMonitoring"},
{2, &BSD::Socket, "Socket"},
{3, nullptr, "SocketExempt"},
{4, nullptr, "Open"},
{5, nullptr, "Select"},
{6, nullptr, "Poll"},
{7, nullptr, "Sysctl"},
{8, nullptr, "Recv"},
{9, nullptr, "RecvFrom"},
{10, nullptr, "Send"},
{11, &BSD::SendTo, "SendTo"},
{12, nullptr, "Accept"},
{13, nullptr, "Bind"},
{14, &BSD::Connect, "Connect"},
{15, nullptr, "GetPeerName"},
{16, nullptr, "GetSockName"},
{17, nullptr, "GetSockOpt"},
{18, nullptr, "Listen"},
{19, nullptr, "Ioctl"},
{20, nullptr, "Fcntl"},
{21, nullptr, "SetSockOpt"},
{22, nullptr, "Shutdown"},
{23, nullptr, "ShutdownAllSockets"},
{24, nullptr, "Write"},
{25, nullptr, "Read"},
{26, &BSD::Close, "Close"},
{27, nullptr, "DuplicateSocket"},
{28, nullptr, "GetResourceStatistics"},
{29, nullptr, "RecvMMsg"},
{30, nullptr, "SendMMsg"},
};
RegisterHandlers(functions);
}
} // namespace Service::Sockets