mirror of
https://github.com/starr-dusT/yuzu-mainline
synced 2024-03-05 21:12:25 -08:00
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
|
// Copyright 2021 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include <filesystem>
|
||
|
|
||
|
#include <fmt/format.h>
|
||
|
|
||
|
#include "shader_recompiler/file_environment.h"
|
||
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||
|
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||
|
#include "shader_recompiler/frontend/maxwell/decode.h"
|
||
|
#include "shader_recompiler/frontend/maxwell/location.h"
|
||
|
#include "shader_recompiler/frontend/maxwell/program.h"
|
||
|
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
|
||
|
|
||
|
using namespace Shader;
|
||
|
using namespace Shader::Maxwell;
|
||
|
|
||
|
template <typename Func>
|
||
|
static void ForEachFile(const std::filesystem::path& path, Func&& func) {
|
||
|
std::filesystem::directory_iterator end;
|
||
|
for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
|
||
|
if (std::filesystem::is_directory(*it)) {
|
||
|
ForEachFile(*it, func);
|
||
|
} else {
|
||
|
func(*it);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RunDatabase() {
|
||
|
std::vector<std::unique_ptr<FileEnvironment>> map;
|
||
|
ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
|
||
|
map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
|
||
|
});
|
||
|
for (int i = 0; i < 1; ++i) {
|
||
|
for (auto& env : map) {
|
||
|
// fmt::print(stdout, "Decoding {}\n", path.string());
|
||
|
const Location start_address{0};
|
||
|
auto cfg{std::make_unique<Flow::CFG>(*env, start_address)};
|
||
|
// fmt::print(stdout, "{}\n", cfg.Dot());
|
||
|
// IR::Program program{env, cfg};
|
||
|
// Optimize(program);
|
||
|
// const std::string code{EmitGLASM(program)};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int main() {
|
||
|
// RunDatabase();
|
||
|
|
||
|
FileEnvironment env{"D:\\Shaders\\Database\\test.bin"};
|
||
|
auto cfg{std::make_unique<Flow::CFG>(env, 0)};
|
||
|
// fmt::print(stdout, "{}\n", cfg->Dot());
|
||
|
|
||
|
Program program{env, *cfg};
|
||
|
fmt::print(stdout, "{}\n", DumpProgram(program));
|
||
|
}
|