2018-07-28 10:44:50 -07:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <cubeb/cubeb.h>
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#include "audio_core/sink.h"
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namespace AudioCore {
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class CubebSink final : public Sink {
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public:
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explicit CubebSink(std::string device_id);
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~CubebSink() override;
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2018-08-02 15:54:25 -07:00
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SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
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const std::string& name) override;
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2018-07-28 10:44:50 -07:00
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private:
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cubeb* ctx{};
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cubeb_devid output_device{};
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std::vector<SinkStreamPtr> sink_streams;
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};
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std::vector<std::string> ListCubebSinkDevices();
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} // namespace AudioCore
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