yuzu/src/core/hle/kernel/time_manager.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
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#include "core/hle/kernel/object.h"
namespace Core {
class System;
} // namespace Core
namespace Core::Timing {
struct EventType;
} // namespace Core::Timing
namespace Kernel {
class Thread;
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/**
* The `TimeManager` takes care of scheduling time events on threads and executes their TimeUp
* method when the event is triggered.
*/
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class TimeManager {
public:
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explicit TimeManager(Core::System& system);
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/// Schedule a time event on `timetask` thread that will expire in 'nanoseconds'
/// returns a non-invalid handle in `event_handle` if correctly scheduled
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void ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds);
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/// Unschedule an existing time event
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void UnscheduleTimeEvent(Handle event_handle);
void CancelTimeEvent(Thread* time_task);
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private:
Core::System& system;
std::shared_ptr<Core::Timing::EventType> time_manager_event_type;
std::unordered_map<Handle, bool> cancelled_events;
std::unordered_map<Handle, bool> event_fired;
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};
} // namespace Kernel