yuzu/src/core/core.h

63 lines
1.5 KiB
C
Raw Normal View History

2014-04-08 16:15:46 -07:00
// Copyright 2014 Citra Emulator Project
2014-12-16 21:38:14 -08:00
// Licensed under GPLv2 or any later version
2014-04-08 16:15:46 -07:00
// Refer to the license.txt file included.
2014-04-08 16:15:46 -07:00
#pragma once
#include "common/common_types.h"
class ARM_Interface;
2014-04-03 18:22:13 -07:00
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Core {
struct ThreadContext {
u32 cpu_registers[13];
u32 sp;
u32 lr;
u32 pc;
u32 cpsr;
u32 fpu_registers[32];
u32 fpscr;
u32 fpexc;
// These are not part of native ThreadContext, but needed by emu
u32 mode;
};
extern ARM_Interface* g_app_core; ///< ARM11 application core
extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Start the core
void Start();
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to update
* hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
* required to do a full dispatch with each instruction. NOTE: the number of instructions requested
* is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
* requested (e.g. on a thread switch).
*/
void RunLoop(int tight_loop=1000);
2013-09-26 19:01:09 -07:00
/// Step the CPU one instruction
void SingleStep();
2013-09-26 19:01:09 -07:00
/// Halt the core
void Halt(const char *msg);
2013-09-26 19:01:09 -07:00
/// Kill the core
void Stop();
/// Initialize the core
int Init();
/// Shutdown the core
void Shutdown();
} // namespace